1/5/2024 0 Comments Kurzgesagt narrator![]() It will become clear later why I've set these. It will set a start marker here also, and we'll drag in our character comps. Inside our comp we have our layers trimmed. ![]() This will help us set our workspace for rendering. We will set our end marker once we have finished our animation. We have start marker at one hour or our theoretical point zero. This is a visual aid in case any mistakes happen, we drag the comp and then the beginning doesn't line up with where we trimmed the comp. We will add a comp trim marker, and trim the comp. We'll be animating in 60 frames per second, and we'll drag our main comp in here. You can shorten the duration of the comp if this is too long for you, I just like round numbers. This saves us having to shift layers and key frames forward when making these edits. In case you want to add some key frames or a pause beforehand. This gives us one minute leeway before the start of our animation. As mentioned in my previous classes, our start time code is 59 minutes with a duration of 11 minutes. We want to set a start mark at zero, and we'll check our comp settings. We'll be animating in the main comp over here. We've already discussed in putting assets into after effects in part one of this course. So we'll create duplicates of those comps and we'll be animating in those. We want to keep that as a fail-safe in case we accidentally delete a layer or we want to set the position or rotation properties back to how they were in the original. We are never animating in our original comp. So we have all of our characters in separate Illustrator files, which we then import into after-effects and have separate comps. But this way we already have the comps and the comp names prepped. Of course, you could also have all the layers in one Illustrator file and pre-comp in after-effects later. So this is why we have separated the comps for each character here. However, I would like to show you some cross-linking you can do between comps and after-effects when you want to apply an effects to multiple layers or multiple comps. Sometimes this is not advisable as characters need to interact and the layers have to interlace. ![]() It's not always necessary to separate your characters into separate, pre-comps or even files. As you can see, we have a main scene and separate character comps. The downloadable assets also include the project file with the Finnish animation, which you can use to create your animation or check anything that wasn't clear before. We have our assets over here, and our animation comes over here. I would like to point out again that a clean folder structure is quite important here. You can download all of the assets from Skill Share. Now we'll jump over to after-effects and this is the scene we'll be animating today. Like here we have breast left and a shadow that goes with that. This can help with keeping track of layers and character parts. As I mentioned before, naming is crucial and especially when we have a lot of layers with a character, we want to use group naming. This includes the Illustrator file and the after-effects file for animation. I just wanted to give you a few notes over here. Just a few notes on illustrator, we will be focusing on animation within after effects. We will be building on the knowledge from part 1 and 2 of this course. Setting up your Project: Just as a note, this class is not for complete beginners. Go ahead and download the Illustrator assets for your animation from Skillshare. This tutorial is specifically meant for animators who want to learn the Kurzgesagt style of animation. Some knowledge of rigging and basic character animation may come in handy. We covered some of that in part 1 of this course, how to set keyframes and generally have a basic understanding of After Effects. To benefit most from this class, you should know how to set up an Illustrator file for animation. This class is perfect for animators who want to get a grasp of the tool and more into the nitty-gritty of character animation. You can download RubberHose at /rubberhose. You will need the RubberHose 2.0 plugging from Battle Axe for this class. Throughout the class, we will learn how to do a rigging using RubberHose, more complex character animation covering some basic principles of animation, and cross composition linking. Intro: In this class, we are going to focus on animation within After Effects in 60 frames per second.
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